Orientações topo da The First Berserker: Khazan



Isso não foi reflexo único Destes aumentos das minhas habilidades ou dos melhores Aparelhamentos do protagonista, mas sim do game realmente deter ficado menos desafiador (ou Muito mais justo) desse ponto em diante.

It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.

Hollow Knight: Silksong gets SteamDB updates, and at this point I can't tell if the end is nigh or if I'm just hope-poisoned

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

Khazan conta usando batalhas impressionantes contra inimigos e chefes desafiadores usando padrões do ataque, fraquezas e habilidades variados. Essas batalhas exigem de que o jogador se adapte e aprenda rapidamente, desenvolvendo estratfoigias, um timing preciso e uma compreensãeste profunda do sistema por combate.

Não sei se isso foi por questãeste intencional do design ou resultado do um erro, mas tenho a impressão por qual muitos vãeste chegar nesse ponto da aventura e se sentir frustrados pela “surpresa” qual este estúdio preparou — porém vale a pena insistir um pouco para passar dela.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

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Recomendo a aventura de modo a todos de que procuram 1 jogo do proceder desafiante, usando visuais por anime atraentes e um desempenho Porreiro e qual não vai “derreter” seu PC nos momentos Ainda mais intensos.

After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

3 hours with The First Berserker: Khazan Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right

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